Cheap Choices, Pricey Consequences
July 27, 2025
A few years back, two friends—a digital artist and a musician—approached me about prototyping their mobile game. They had a clear vision: a side-scrol…
Here are my latest thoughts and experiences.
July 27, 2025
A few years back, two friends—a digital artist and a musician—approached me about prototyping their mobile game. They had a clear vision: a side-scrol…
July 07, 2025
Picture this: a development team spends weeks implementing the latest industry darling. Perhaps it's that shiny new microservices architecture everyon…
July 01, 2025
TL;DR — After a season of deep R&D (Godot, AI, shaders, Rust—you name it), dozens of indie-dev mentoring sessions, and a short detour involving a…
February 26, 2025
After four decades in software development—from enterprise IT through AAA game development to architecture consulting—I've accumulated quite a collect…